11/27/2023 0 Comments Gl_pointsize opengl 4.1For each input primitive, the geometry shader has access to all the vertices that make up the primitive, including adjacency information, if specified. The geometry shader, as opposed to the vertex shader, has full knowledge of the primitive it is working on. So if the draw command specifies triangle strips, the geometry shader actually receives triangles. The geometry shader receives the assembled primitives. ![]() A geometry shader does not receive strips, fans, or loops. When present, a geometry shader receives as input the primitives assembled in the previous stage. The geometry shader is part of the specification since OpenGL 3.2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |